Serious Sam 2 - I think there is a glitch with the water, otherwise seems to be ok Tomb Raider - The Angel of Darkness - Seems to be ok This game uses D3DX and there must be some problem with it through dgVoodoo, I need to figure it out. Prince of Persia The Sands of Time - Seems to be ok Pitfall The Lost Expedition - Seems to be ok Outrun Coast To Coast 2006 - Seems to be ok Oblivion - Menu works, but turns out to be an SM2 game so 3D rendering is wrong. Heroes of Annihilated Empires - Menu works, but turns out to be an SM2 game so 3D rendering is wrong. DiViNiTY 2 : The Dragon Knight Saga + Patch SKIDROW(2DVD). Scene is a bit foggy and water is rendered differently with SM1.x. Alex Hunter Lord of The Mind Platinum Edition MULTi10-PROPHET(1DVD). Far Cry - Don't know if the objects are rendered at a lower detail level into the shadow texture with sm1.x compared to sm3. I managed to get it run by helping a little by the debugger (:D) and there were no rendering problems. There is an initialization problem I need to resolve. The debug layer will warn you if such a texture creation is detected. dgVoodoo will only allow the topmost level for those textures, resulting in disabling mipmapping. Reset and rearrange your characters abilities and stat points. This game supposes the support for that and creates its own textures with autogen. A rework aimed at making each race feel and play very differently.A set of tools which enable modding of SpellForce: The Order of Dawn, and the two expansions: Breath of Winter and Shadow of the Phoenix.This editor was tested on SpellForce version 0. Demon Stone - One issue: dgVoodoo doesn't yet support auto-generation of texture mipmap-levels. SC Chaos Theory - Seems to be ok (with my patch) Ages Of Empires III - Selecting antialiasing in the game causes black screen (it's some init problem I need to solve), otherwise seems to be ok #Spellforce platinum patch 1.52 movieAdding support for textures/surfaces with YUV formats (UYVY, YUY2) for D3D8/9 (Serious Sam 2 movie playback) Regression bug in D3D8 shader cache, fixed (Star Wars Republic Commando) Regression bug in D3D8 shader cache, fixed (Star Wars Rep
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